Circus Electrique update now available (version 1.2.0), patch notes

A major 1.2.0 update has recently been released for Electric Circusincluding the Switch version.

New features, improvements, balance tweaks and more are included. Some of the highlights include trade resource functionality, autosave before battles, removing difficulty spikes from all districts, and more.

The full patch notes for the Circus Electrique version 1.2.0 update are as follows:

New features

Trade resources functionality added
– Schillings can be exchanged for the following resources: Food, Tools, Substance
– Feature unlocks after completing the second district
Screen Shake toggle has been added to the Settings menu
– Camera shake effects can be disabled in battles
Crafting button “Hold to craft” warning
– A warning appears when the player clicks on the “Craft” button in the Artisan building instead of holding it down


Auto-save before battles
– Instead of autosaving after the start of a battle, autosaves will now take place before the battle, giving the player the option to change the battle team if something goes wrong.
Improved visibility of Superskill activation animation
– Super Skill activation animation is now more pronounced and Amazemeter animation at the start of battles when Super Skills are available has been added
District Reset available from District 2
– Several Time Capsule items can be looted before they are available for crafting
Boss No Leak Status Icon
– Bosses now have a special status effect explaining that they will not flee from battle
Minor performance optimization
– Optimization of visual effects mainly concerning low-end PCs and last generation consoles


Difficulty spikes have been removed from all districts
– We have identified and rebalanced some battles causing issues for many players, mainly in the 4th, 5th and 6th districts
Boss difficulty rebalanced
– Reduced boss difficulty in Districts 1, 2 and 4 based on player feedback
Minor Circus Show setup balancing fixes
– We made it easier to get stars on some circus blueprints
Recruitable characters can have higher devotion
– We have expanded the random devotion range for random characters on the train, pushing the upper limit
Random characters are more likely to have a random passive ability
– More recruitable characters in the train will possess a random ability


– Damage bonus now scales correctly with devotion in all cases
– Minor level graphical fixes
– Fixed an animation issue that could appear in the final boss fight if the boss used the “Kick” skill
– Fixed an issue on PC where controller navigation could hang if the player changed video settings in windowed mode. This problem can appear mainly with 21:9 monitors, which have the native resolution 2560×1080
– Fixed an issue on PC where cursor graphics would not automatically change to their in-game versions
– Fixed a rare crash related to winning the battle with the strongman skill ‘Spinebreaker’
– Fixed combat level visible for a few frames at the end of the District 4 boss fight
– Unspent Circus Act Points are now displayed correctly in all cases on the Circus Act Upgrade UI
– Fixed an issue in the first tutorial fight if players kept trying to activate skills during the start of the 3rd round. This blocked the gameplay
– Now disappearing subtitles do not remove enemy selections and some UI elements.
– Fixed an issue that could occur if players crafted a Club Membership Card right after a boss fight. This led to navigation getting stuck on the city map
– Mysterious nodes are now unable to kill exploration team members due to HP loss. The current HP of these characters will change to 1 instead
– If players can’t start a King of the District fight because they don’t have a gold bar, the crafting window that appears now also gives an explanation
– Correct devotion costs for some of the unique Fireblowers skills

All Switch players can now download the new 1.2.0 update for Circus Electrique.


About Alexander Estrada

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